AstroRP DarkRP Rules

Last updated: 10/04/25

1. Community Guidelines & Expectations

1.1 Behavior & Conduct

  • Zero tolerance for discrimination, harassment, or bullying
  • No racist remarks, bigotry, or offensive behavior
  • No political/religious discussions or flags
  • No deception towards staff or falsifying evidence
  • Explicit content = 1 warning → 1-year ban (applies to voice/media)

1.2 Advertisement Policy

  • Promoting other communities = permanent ban (in-game + Discord or Website)

1.3 Exploits & Unauthorized Software

  • No exploits, macros, or third-party advantages
  • Includes auto-clickers, movement macros, console abuse

1.4 Alternative Accounts

  • No alts to evade punishment/gain advantage
  • Punishment: Alt permaban + main account eco-wipe

1.5 Real-world Transactions

  • No trading in-game items/currency/VIP for real money
  • Exception: AstroRP store items for in-game currency allowed

1.6 Language Requirement

  • English only in OOC, voice chat, and Discord

1.7 Staff Authority

  • Staff decisions are final (appeal through the discord or website)
  • No backseat moderating

1.8 Refund Policy

  • Case-by-case by Admin+
  • No refunds for client crashes
  • Server-wide issues may qualify

2. General Gameplay Rules

2.1 Random Deathmatch (RDM)

  • No unprovoked kills
  • Valid reasons:
    • Raiding (with advert)
    • KOS signs (max 3 justified reasons)
    • Terrorism ads
    • Witnessing pickpocketing
  • Crossfire/misclicks not exempt

2.2 New Life Rule (NLR)

  • Forget: Attackers, death location, circumstances
  • Remember: Friends, residence, occupation, finances
  • 3-minute delay before returning
  • Exceptions:
    • Public street deaths
    • Sewer Dwellers: No NLR in sewers
    • Oil Refiners: No NLR in mining areas
    • Terror Attacks: May return immediately

2.3 Roleplay Realism

  • Act according to job roles (e.g., Gun Dealers sell guns)
  • No job-switching mid-RP to avoid consequences
  • Custom Class models don't override roles

2.4 Spawn Area

  • Safe zone - no RP interactions
  • Extends past both large tunnels and fountain tunnel
  • No entities (gun shelves, casino machines, etc.)

2.5 Prop Usage

  • No prop climbing, blocking, or unfair advantages

2.6 Personal Entities

  • No selling/donating VIP printers/bots
  • All entities must be raid-accessible

2.7 Law Enforcement

  • No weapon checks on private property without warrant
  • Public checks allowed for law violations
  • Checkpoints: Near PD only, 2-turn max, 2-player width

2.8 Fear RP

  • Must comply when at disadvantage
  • Exceptions:
    • Friends outnumber attacker
    • Already holding weapon pre-event
    • Shot fired/damage taken

2.9 Mayor & Laws

  • Laws must be reasonable and not contradict perma-laws
  • No impossible laws (e.g., outlaw walking)
  • Weapon laws don't apply on private property
  • Lockdowns: 10-minute max, valid RP reason required

2.10 Scamming

  • Intentional trade fraud = trade/server ban
  • No hidden weapon shelf prices (eco-wipe + blacklist)

2.11 Stealing

  • Must advert "Steal" with valid RP reason
  • Must witness carried items (meth/weed) first

2.12 Mayor Immunity

  • New Mayors: 5-minute raid/assassination immunity
  • If raid in progress: Immune for duration, can't participate

3. Property/Building Rules

3.1 Building & KOS Signs

  • Max 3 KOS signs with identical justified reasons
  • Must be visible, font size 50+, legible color
  • No targeting specific players/groups
  • No impacting others' RP experience

3.2 Keypad Fading Doors

  • Max 3 keypad-controlled doors per base
  • 0-second delay, must open immediately
  • No hidden keypads

3.3 Shooting Windows

  • Minimum size: 0.75x0.75x0.75 cube
  • Both parties must be visible when firing
  • World-Glow allowed but must show both parties

3.4 Location

  • No basing in spawn tunnels
  • Hobos may build small sidewalk/fountain areas (15 props max)
  • Rooftops: Must have ground owner's permission

3.5 Accessibility

  • Must be accessible on foot without special actions
  • Max 5 turns to enter base
  • No disorienting bases or invisible props

3.6 Raiding/Defense

  • Both parties must be visible during raids
  • No base edits/explosives for defenders during raid
  • No shooting through map geometry

3.7 Police Department

  • Lobby must remain public
  • Mayor regulates access to defenses

3.8 Bank

  • Only printers allowed in vault
  • Banker/Guards must be on all keypads
  • Government may enter during security breaches

3.9 AFK Restrictions

  • Banker/Guards, Mayor, CP, Casino Manager, Crypto Miner
  • Must have active entities if AFK

3.10 Megabase

  • Requires 6+ party members
  • Admin+ approval for multi-building bases
  • Max 3 buildings per megabase
  • Must state "megabase" on KOS signs

4. Roleplay Events

4.1 Advert Usage

  • Required for: Raids, mugs, steals, kidnaps, warnings, carjackings
  • Default yellow color, no effects
  • Government must advert warrants/searches

4.2 Player Warnings

  • Two warnings required (5-second gap)
  • Police/Government exempt from advert requirement

4.3 Raiding Rules

  • 20-minute cooldown for raiding the same person
  • 5-minute cooldown for raiding anyone else
  • 10-minute time limit inside the base(15 for megabases)
  • Destroying cameras initiates raid

4.3.1 Countering Rules

  • Anyone can counter any raid as long as they advert it

4.4 Mugging

  • Max $30K demand
  • 10-second compliance time
  • 5-minute general cooldown, 15-minute same person

4.5 PD & Bank Raids

  • Must interact with NPC to initiate
  • 15-minute cooldown
  • Must actively attempt objective
  • You have ten minutes from starting to complete the raid

4.6 Terror Attacks

  • Once per 20 minutes
  • Must advert outside target area
  • Taliban must raid PD with Osama
  • Max 10-second duration

4.7 Capture Points

  • PvP only in red zones
  • No returning to same fight after death
  • No props/exploits to block captures

5. The Purge

5.1 Purge Rules

  • RDM allowed, no adverts required
  • NLR does not apply

5.2 Government Actions

  • May participate but cannot enforce laws
  • No arrests or tasers

6. Job Rules

6.1 Hobos & Hobo King

  • Cannot own property
  • Firearms for self-defense only
  • During lockdown: Must return to begging area

6.2 Sewer Mutants

  • KOS to all players above ground
  • Cannot leave sewers except during Purge

6.3 Police & Government

  • Must follow orders from superiors
  • Prioritize arrests over lethal force
  • Cannot randomly unarrest players

6.4 Disguises

  • No disguising as Government to raid PD/bank

7. Vehicle Rules

7.1 Vehicle Deathmatch(VDM)

  • Do NOT harm anyone using your vehicle
  • Exceptions:
    • There is an immediate threat on your life.
    • Do not intentionally ram other players/players vehicles

7.2 Carjacking

  • Thiefs must advert carjack BEFORE they steal someones car
  • 10 Minute cooldown on carjacking
  • 20 Minute cooldown against the same victim

8. Custom Class Rules

8.1 Models

  • Must be humanoid
  • No animals/creatures or NSFW content
  • Cannot resemble Government jobs

8.2 3-Strike System

  • 3 strikes = class disabled
  • Appeal through the website or discord

8.3 Trading

  • CC slots may be traded for in-game items
  • Must comply with all server rules
  • All CC members must agree to changes